Improved game play by multiple computer hints
نویسندگان
چکیده
منابع مشابه
Measuring Enjoyment of Computer Game Play
This paper reports on the development of an instrument designed to measure the enjoyment of computer game play. Despite the enormous technological progress in the field of computer games, enjoyment of computer game play is still not a welldefined construct. Based on Nabi and Krcmar’s (2004) tripartite model of media enjoyment, a survey questionnaire was developed to measure computer game player...
متن کاملWhat Makes the Best Computer Game? How Game Features Affect Game Play
Personality has an impact on user’s behaviour in information systems, and adaptive systems that model these features can provide better user experience. Adding fun to the mix is making games even more intriguing objects of study. In our project we explore user profiling options of computer games by examining how game features and personality traits affect user (player) engagement and game play....
متن کاملThe embodied and situated nature of computer game play
Computer games are being approached from a wide range of perspectives, but the activity of playing games, with the player and her actions in focus has, so far, not received much attention in academic research. Approaching games from a cognitive science perspective, however, it is argued in this paper that theories on embodied and situated cognition provide a strong basis for research on this pa...
متن کاملTurkish Elementary School Students’ Computer Game Play Characteristics
The purpose of this study was to determine the current status of computer usage, game play characteristics and preferences among the Turkish elementary school students. The issues of computer usage, game-play characteristics, game choices influenced by some effects and game preferences were investigated. In this study, 740 students of two public elementary schools from two different regions in ...
متن کاملImproving Behavior of Computer Game Bots Using Fictitious Play
In modern computer games, “bots” – intelligent realistic agents play a prominent role in the popularity of a game in the market. Typically, bots are modeled using finite-state machine and then programmed via simple conditional statements which are hard-coded in bots logic. Since these bots have become quite predictable to an experienced games′ player, a player might lose interest in the game. W...
متن کاملذخیره در منابع من
با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید
ژورنال
عنوان ژورنال: Theoretical Computer Science
سال: 2004
ISSN: 0304-3975
DOI: 10.1016/j.tcs.2003.08.012